There are a lot of free games that are doing quite well and some very impressive numbers in the casual gaming market. We do think that it's at least plausible, there are a lot of online services obviously that are doing well with whatever media types that they're presenting. "There certainly is the worry about the old tale about the pioneers, the one with all the arrows in his back and the people that come afterward and see all the pitfalls to avoid. We do have high hopes that this can turn out to be a good business model for us."Ĭarmack continued on to expand on the potential risks of developing a game like this. If it turns out that we called it wrong and there is no business case here then we'll have a tested team that we can add more people around to do a more conventional project. If Quake Live is a good success then it's going to be one of those service model businesses where an active team stays on it forever as long as it's generating any revenue. A small team could be used on this and grow a kernel that if necessary we could build a larger team around and what happens with that is going to depend a lot on the commercial success of this. "When we had made the decision at id Software to start growing into a multi-team company whereas historically we had always been one project at a time, one of my other thoughts on this project was that we'd be able to take a small team and start this less demanding project rather than start off with immediately another triple-A title that needs 50 to 80 people or whatever. In an interview with IGN, Carmack expanded on id's philosophy behind bringing Quake Live to the public. According to id co-founder John Carmack (DOOM, Wolfenstein 3D, Quake), the title represents a departure and risk for the company. Currently the game's still in a closed beta testing phase though that should soon change.
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